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We'd like to set additional cookies to understand how you use our site so we can improve it for everyone. Also, we'd like to serve you some cookies set by other services to show you relevant content. With a focus on freely available software and concrete demonstrations of workflows used within the Library, the session aimed to instil a pragmatic sense of how digital preservation can be incorporated into attendees projects whilst demystifying a discipline that can often seem abstract and inaccessible.
Jan At each forum we welcome three or more speakers to share work at different stages of development: Forum Dec speakers:. Seb argues that mechanical slavery is more than an imprecise metaphor, and that close readings. Museum Games Oct is composed of diverse pieces - interviews, criticism, impressions, descriptions, histories, case studies, and profiles - connected together by a common thread: the collection and exhibition of video games at museums.
This includes museums that specialize exclusively on games or museums dedicated to other subjects that also exhibit games. Soldering is an essential skill for the modern musician, creative practitioner and researcher whose academic interests may lead them to accessing and maintaining electronic equipment. During the week June the Sussex Digital Humanities Lab hosted a series of events along with an interactive exhibition in the lab space in the Silverstone building.
Speaker: Jono Gilmurray. More specifically, to showcase the value of concept-based approaches in identifying patterns of thinking in textual data. Delivered by Justyna Robinson. Throughout its evolution, opera has adapted and responded to the societal, cultural, and technological changes of its time.
The arts β especially puppetry, dance, and music β have had a tremendous influence on how to make machines lively and lifelike. This talk highlighted our fascination with artificial life, and looked at the impact of the visual and performing arts on recent developments in robots and AI. Speaker: Dr Elizabeth Jochum. Attendees to this 3D modelling workshop, enjoyed the opportunity to explore user-friendly platforms to discover the basics of creating 3D models for cultural heritage.