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Melee is a form of combat system that utilizes edged or blunt weapons and close quarter attacks. Every attack causes the player to take a single step forward. However, if the player is crouched, non-combo melee attacks will not cause a step forward.
Melee weapons can be equipped in the tertiary slot of the arsenal in Warframe. Current melee weapons consist of a number of classes, in which each class of weapons has a unique set of attack animations, including normal, jump, slide, stealth attacks, finishers, combos, and blocking. Each melee weapon has a number of attributes, such as attack speed and damage. Each attribute can be altered by a variety of Melee Mods.
The simplest form of melee attack. The action is achieved by simply pressing the melee attack key repeatedly, in which the animation pattern continues to loop until the player ceases the attack. Also known as a Spin Attack, Slide Attacks propels a Warframe forward while performing a spinning slash around them, dealing greater damage and hitting multiple enemies. For sparring weapons like the Kogake and Obex , slide attacks perform a double kick that targets only a single enemy, but ragdolls them away instead of only dealing damage.
Slide Attacks can be performed on the ground to hit low-lying enemies, or in the air to hit tall enemies, potentially landing headshots. Slide attack damage can be increased by the Pressure Point mod and all other elemental damage the player may have equipped on their weapon e.
Shocking Touch. Press the melee attack button while in mid-air to perform an aerial attack, or rapidly press to perform an aerial attack combo, regardless if a jump has already been made or not. The Warframe will automatically maintain Aim Glide for the rest of the air combo if Aim Glide was initiated at the time of starting the combo. This is useful for fighting airborne targets such as Ospreys. Also known as a Leap or Jump Attack.